Hey, Berke here! Accidentally became a full-time developer in 2018 with a passion for building games. Currently working at Nearform as Senior Software Engineer.
Nowadays I'm building a small 2D desktop side project in Godot—Tiny Swordsman and I've moved on from the Phaser + Golang PVP prototype I used to tinker with.
Decided to make my live games open-source so maybe if someone is interested, they can use it as a base project and also contribute - maybe hopefully? x) -
I'm actively developing my AEA and Tiny Swordsman games.