I graduated from Ege University as an Agriculture Engineer. During and after my studies, I noticed that I couldn't work as an Agriculture Engineer.
I have always been a gamer since a very young age, and had an idea to develop a text-based browser game, because back then in my childhood browser games were really popular, so that's what I could imagine initially. Then I managed to learn PHP and Laravel and finally built my first browser game within 1.5 years. Later on, I decided to publish it on mobile so I learned React Native, and just after that found my first job in 2018. Along the way, I really liked being a developer, it was such a nice feeling of freedom to transform thoughts into numbers and some UI.
So actually my hobby finally became my job! I'm very happy to work as a developer since then, and trying professionally to develop myself as much as possible, while keeping it still interesting :)
Two of my games are now open-source which are live on both Apple and Google Play Stores. Those games are like my babies, which I find partially successful. Many things could be better about them but I still keep learning how to make better games as well.
Generally I prefer to develop stuff alone (due to trust issues), and I'm working with a very talented designer to help me with UI/UX. If you would like to participate or work together somehow on a project, feel free to reach out to me.
Besides coding, I like to play piano, cook something tasty (mostly), and OF COURSE play games with my friends. Recently very excited to dive deeper into Phaser to build some 2D game! Let's see what it will look like. I've moved away from Phaser and I'm now building a desktop side project in Godot—Tiny Swordsman (under
desktop/godot/tiny swordsman)—a small 2D action game where a tiny swordsman fights through enemies and levels; still early, but it's where my game-dev curiosity lives these days.
Updated on 08.05.2026